Everything Totally Explained


Ask & we'll explain, totally!
Third-person shooter
Totally Explained


  NEW! All the latest news in the worlds of computer gaming, entertainment, the environment,  
finance, health, politics, science, stocks & shares, technology and much, much, more.  


View this entry using RSS

Everything about Third-person Shooter totally explained

Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world as if through the character’s own eyes. Tomb Raider was an early third-person shooter which popularized the genre.
   Owing to the general nature of the term, many games are placed outside of the third-person shooter genre because their styles are covered by more specific genre labels. Prior to Resident Evil 4, the Resident Evil games, though they incorporate both third-person gameplay and shooting, are not considered third-person shooters; because of the emphasis on fear and survival, they're called survival horror. In contrast, the GTA series from Grand Theft Auto III on has been labeled by some as third-person shooters, but also incorporates driving and RPG elements. Examples of traditional third-person shooters include MDK, Gears of War and .
   Third-person shooters have advantages and disadvantages. A third-person perspective gives the player more awareness of his surroundings; however, this leaves the camera disconnected from movement, unlike in an FPS. Poor camera control can leave the player viewing the wrong area, having his line-of-sight covered by an enemy behind him, or worse. Many solutions to these problems have been both proposed and implemented. For example, if the player positions the character with his back to a wall, the wall may become transparent as not to obstruct the player’s view. An example of this can be found in Warhawk, where structures and other players who come between the player's character and the camera will become slightly transparent to allow the player an easier view of the game. Another solution to this problem is to give the player the option to enter a first-person view, should a situation arise where the third-person perspective becomes problematic, while allowing them to otherwise remain in a third-person view. Examples of this can be found in, and .
   The third-person perspective can also be used to add non-shooting or action adventure elements to the game. Games such as Uncharted and Tomb Raider feature sections of puzzle solving and platforming sections made possible (or at least easier) by the third person perspective.
   

Further Information

Get more info on 'Third-person Shooter'.


External Link Exchanges

Do you know how hard it is to get a link from a large encyclopaedia? Well we're different and will prove it. To get a link from us just add the following HTML to your site on a relevant page:

    <a href="http://third-person_shooter.totallyexplained.com">Third-person shooter Totally Explained</a>

Then simply click through this link from your web page. Our crawlers will verify your link, extract the title of your web page and instantly add a link back to it. If you like you can remove the words Totally Explained and embed the link in article text.
   As long as your link remains in place, we'll keep our link to you right here. Please play fair - our crawlers are watching. Your site must be closely related to this one's topic. Any kind of spamming, dubious practises or removing the link will result in your link from us being dropped and, potentially, your whole site being banned.



Copyright © 2007-8 totallyexplained.com | Licensed under the GNU Free Documentation License | Site Map
This article contains text from the Wikipedia article Third-person shooter (History) and is released under the GFDL | RSS Version