Everything about Third-person Shooter totally explained
Third-person shooter (TPS or 3PS) is a
genre of
3D computer and video games in which the
player character is seen at a distance from a number of different possible
perspective angles, as opposed to the
first-person model in which the player views everything in the
game world as if through the character’s own eyes.
Tomb Raider was an early third-person shooter which popularized the genre.
Owing to the general nature of the term, many games are placed outside of the third-person shooter genre because their styles are covered by more specific genre labels. Prior to
Resident Evil 4, the
Resident Evil games, though they incorporate both third-person gameplay and shooting, are not considered third-person shooters; because of the emphasis on fear and survival, they're called
survival horror. In contrast, the
GTA series from
Grand Theft Auto III on has been labeled by some as third-person shooters, but also incorporates
driving and
RPG elements. Examples of traditional third-person shooters include
MDK,
Gears of War and .
Third-person shooters have advantages and disadvantages. A third-person perspective gives the player more awareness of his surroundings; however, this leaves the
camera disconnected from movement, unlike in an
FPS. Poor camera control can leave the player viewing the wrong area, having his line-of-sight covered by an enemy behind him, or worse. Many solutions to these problems have been both proposed and implemented. For example, if the player positions the character with his back to a wall, the wall may become transparent as not to obstruct the player’s view. An example of this can be found in
Warhawk, where structures and other players who come between the player's character and the camera will become slightly transparent to allow the player an easier view of the game. Another solution to this problem is to give the player the option to enter a first-person view, should a situation arise where the third-person perspective becomes problematic, while allowing them to otherwise remain in a third-person view. Examples of this can be found in, and .
The third-person perspective can also be used to add non-shooting or
action adventure elements to the game. Games such as Uncharted and Tomb Raider feature sections of puzzle solving and platforming sections made possible (or at least easier) by the third person perspective.
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